Sheller MQTT
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commit
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:opta]
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platform = ststm32
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board = opta
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framework = arduino
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lib_extra_dirs = ~/Documents/Arduino/libraries
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#include <WiFi.h>
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#include <PubSubClient.h>
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#undef DEBUG
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const char* ssid = "IOT-pecan";
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const char* password = "aaaaaaaa";
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const char* mqttServer = "192.168.1.110";
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const int mqttPort = 1883;
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const char* mqttTopic = "/sheller/angle";
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WiFiClient wifiClient;
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PubSubClient client(wifiClient);
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String inputString = "";
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const float homeAngle = 2.5;
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const unsigned long fullRetractTime = 14000;
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const unsigned long homeTime = 4030;
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const float maxAngle = 5.5;
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const float minAngle = 2.5;
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const unsigned long timeTo5Degrees = 8200;
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void setup() {
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#ifdef DEBUG
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Serial.begin(9600);
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#endif
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WiFi.begin(ssid, password);
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while (WiFi.status() != WL_CONNECTED) {
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delay(1000);
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#ifdef DEBUG
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Serial.println("Connecting to WiFi...");
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#endif
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}
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#ifdef DEBUG
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Serial.println("Connected to WiFi");
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#endif
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client.setServer(mqttServer, mqttPort);
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client.setCallback(callback);
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digitalWrite(LED_BUILTIN, HIGH);
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pinMode(RELAY3, OUTPUT);
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pinMode(RELAY4, OUTPUT);
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}
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void loop() {
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if (!client.connected()) {
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reconnect();
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}
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client.loop();
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#ifdef DEBUG
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while (Serial.available() > 0) {
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char inChar = Serial.read();
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if (inChar == '\n') {
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handleInput(inputString);
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inputString = "";
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} else {
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inputString += inChar;
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}
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}
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#endif
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}
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void callback(char* topic, byte* payload, unsigned int length) {
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String input;
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for (int i = 0; i < length; i++) {
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input += (char)payload[i];
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}
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handleInput(input);
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}
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void handleInput(String input) {
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float desiredAngle = input.toFloat();
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if(desiredAngle == 0) {
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// Fully retract without homing
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digitalWrite(RELAY3, HIGH);
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delay(fullRetractTime);
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digitalWrite(RELAY3, LOW);
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}
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else if (desiredAngle >= minAngle && desiredAngle <= maxAngle) {
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// Fully retract
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digitalWrite(RELAY3, HIGH);
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delay(fullRetractTime);
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digitalWrite(RELAY3, LOW);
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// Home
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digitalWrite(RELAY3, HIGH);
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digitalWrite(RELAY4, HIGH);
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delay(homeTime);
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digitalWrite(RELAY3, LOW);
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digitalWrite(RELAY4, LOW);
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unsigned long timeToDesiredAngle = ((desiredAngle - homeAngle) / (maxAngle - homeAngle)) * timeTo5Degrees;
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// Move to desired angle
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digitalWrite(RELAY3, HIGH);
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digitalWrite(RELAY4, HIGH);
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delay(timeToDesiredAngle);
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digitalWrite(RELAY3, LOW);
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digitalWrite(RELAY4, LOW);
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}
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}
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void reconnect() {
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while (!client.connected()) {
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if (client.connect("ArduinoClient")) {
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client.subscribe(mqttTopic);
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} else {
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delay(5000);
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}
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}
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}
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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