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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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# USDA Pecan Embedded Software (PlatformIO)
This repo contains separate branches for each microcontroller to store
the individualized software.
Each of:
- jc
- sheller
Each branch implements the prerequisites for setting up a PlatformIO
project to listen to and control equipment via MQTT, as well as
sending back relevant diagnostic and statistical information.

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:opta]
platform = ststm32
board = opta
framework = arduino
lib_extra_dirs = ~/Documents/Arduino/libraries

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#include <WiFi.h>
#include <PubSubClient.h>
#undef DEBUG
const char* ssid = "IOT-pecan";
const char* password = "aaaaaaaa";
const char* mqttServer = "192.168.1.110";
const int mqttPort = 1883;
const char* mqttTopic = "/sheller/angle";
WiFiClient wifiClient;
PubSubClient client(wifiClient);
String inputString = "";
const float homeAngle = 2.5;
const unsigned long fullRetractTime = 14000;
const unsigned long homeTime = 4030;
const float maxAngle = 5.5;
const float minAngle = 2.5;
const unsigned long timeTo5Degrees = 8200;
void setup() {
#ifdef DEBUG
Serial.begin(9600);
#endif
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
#ifdef DEBUG
Serial.println("Connecting to WiFi...");
#endif
}
#ifdef DEBUG
Serial.println("Connected to WiFi");
#endif
client.setServer(mqttServer, mqttPort);
client.setCallback(callback);
digitalWrite(LED_BUILTIN, HIGH);
pinMode(RELAY3, OUTPUT);
pinMode(RELAY4, OUTPUT);
}
void loop() {
unsigned int wifiRetryCount = 0;
if (WiFi.status() != WL_CONNECTED){
WiFi.disconnect();
WiFi.reconnect();
while (WiFi.status() != WL_CONNECTED){
if (wifiRetryCount++ > 5) return;
delay(1000);
}
}
if (!client.connected()) {
reconnect();
}
client.loop();
#ifdef DEBUG
while (Serial.available() > 0) {
char inChar = Serial.read();
if (inChar == '\n') {
handleInput(inputString);
inputString = "";
} else {
inputString += inChar;
}
}
#endif
}
void callback(char* topic, byte* payload, unsigned int length) {
String input;
for (int i = 0; i < length; i++) {
input += (char)payload[i];
}
handleInput(input);
}
void handleInput(String input) {
float desiredAngle = input.toFloat();
if(desiredAngle == 0) {
// Fully retract without homing
digitalWrite(RELAY3, HIGH);
delay(fullRetractTime);
digitalWrite(RELAY3, LOW);
}
else if (desiredAngle >= minAngle && desiredAngle <= maxAngle) {
// Fully retract
digitalWrite(RELAY3, HIGH);
delay(fullRetractTime);
digitalWrite(RELAY3, LOW);
// Home
digitalWrite(RELAY3, HIGH);
digitalWrite(RELAY4, HIGH);
delay(homeTime);
digitalWrite(RELAY3, LOW);
digitalWrite(RELAY4, LOW);
unsigned long timeToDesiredAngle = ((desiredAngle - homeAngle) / (maxAngle - homeAngle)) * timeTo5Degrees;
// Move to desired angle
digitalWrite(RELAY3, HIGH);
digitalWrite(RELAY4, HIGH);
delay(timeToDesiredAngle);
digitalWrite(RELAY3, LOW);
digitalWrite(RELAY4, LOW);
}
}
void reconnect() {
while (!client.connected()) {
if (client.connect("ArduinoClient")) {
client.subscribe(mqttTopic);
} else {
delay(5000);
}
}
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html